![]() ![]() At the top of the screen, you’ve got a “Custom” gauge when it fills, you hit L or R to bring up a Battle Chip screen, where you can supply MM with five more chips from your Folder. You and your enemy both move around on a grid, and you can fire your weapons, use Battle Chips (you can only hold five at a time in battle), and dodge attacks in realtime. Combat itself is an amazing mix of realtime and and turn-based strategy, and is easily one of the best battle systems I’ve ever seen. As MegaMan.EXE runs around, he’ll deal with random enemy encounters as well as bosses. There’s no combat here that’s what the cyberworld is for. While using Lan in the real world, you’re often getting items, activating switches, etc. There’s two facets to MMBN gameplay: the real world, and the cyber world. You’ll be squaring off in the Blue Moon or Red Sun tournaments, depending on which version of the game you purchase, and there’s different bosses and subquests for each. Unlike past games, MMBN4 has more focus on tournament battling. Naturally, things start going wrong in cyberworld, and MegaMan.EXE is off to investigate the problem, which is of course part of a larger plot for world domination. At any rate, MMBN4 begins five months after the defeat of Wily in MMBN3, and Lan’s just starting 6th grade. There’s also a deep personal connection between ol’ MM and Lan, but I’m not going to spoil that one for you. MegaMan.EXE’s operator, Lan, is an elementary school student, and he factors just as heavily into the gameplay. Instead of running through fortresses and such, MegaMan.EXE traverses internet servers, pipelines, and other cyberworlds in his quest to rid the ‘net of viruses and other threats. Secondly, and most importantly…Mega Man and pals are not robots! They’re not even physically tangible! Why? They’re computer programs known as Navis (short for Net Navigators). First of all, this series has no connection to any of the others, save for the reuse of names and similar character design (think of it as one big homage). If you’ve never played a Mega Man Battle Network game before, and you’re only familiar with the Blue Bomber’s original adventures, then you’re in for a bit of a shock. This is in sharp contrast to Mega Man Battle Network 3 Blue and White, where the only real differences were a few bosses and chips. Well, technically, it’s two RPGs unlike most games where there’s dual releases, the two versions of Mega Man Battle Network 4 ( Red Sun and Blue Moon) have a ton of different bosses and diverging storylines. For the fourth time in three years, Capcom graces us with another solid Mega Man RPG. And we’ve seen Mega Man become a digital avatar rather than a physical being of circuits and wires. We’ve seen Mario jump into the world of 3D. We’ve seen the Metroid franchise devolve into an FPS. We’ve seen a lot of strange stuff over the years. ![]() MEGA MAN BATTLE NETWORK 4 RED SUN & BLUE MOON ![]()
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